Spelljammer: Pirates of Realmspace

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Spelljammer: Pirates of Realmspace

DOS - 1992

Year 1992
Platform DOS
Released in Germany, United States
Genre Role-Playing (RPG), Strategy
Theme D&D / AD&D, Fantasy, Licensed Title, Space Flight, Turn-based
Publisher Softgold Computerspiele GmbH, Strategic Simulations, Inc.
Developer Cybertech
Perspectives 1st-Person, Top-Down
4.31 / 5 - 45 votes

Description of Spelljammer: Pirates of Realmspace

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Arguably the worst RPG ever from SSI, Spelljammer is a tedious, flat, and even ugly-looking RPG that somehow manages to exclude all the elements that made TSR's Spelljammer paper RPG world a memorable one.

As in the TSR original, Spelljammer is set in a futuristic world that seems like a mix between sci-fi, fantasy, and steampunk. In this alternate universe, people travel to distant worlds through the use of psychically-controlled ships called "Spelljammers". You are given command of your very own spelljammer ship, with a promise to run errands for various characters until you stumble upon the larger (and quite cliche) plot.

The game is downright awful in every respect. Games Domain's review highlights some of the most annoying aspects very thoroughly: "Spelljammer suffers from a limited plotline... a VERY limited plotline. In fact, you may miss the fact that there is one at all since it isn't brought up until later in the game and seems little more important than the missions you accept in the taverns. There's no great "save the world" plotline, nor even a "get your enemy before he gets you" thread. There is no foozle.

As a great fan of the SSI/TSR Gold Box Series, I was surprised to find this glaring omission. The plot is the key to any good RPG and this lack significantly impacts the game. It is the difference between dungeon crawling and role-playing. There is no thread to tie the individual elements of this game together. With a good plot, one can overlook a myriad of less than perfect features. Without one, even the most dazzling features will fall short. Since this game has neither, it fails utterly as an RPG game.

The second most important aspect of an RPG is character development, and the game fails on this count as well. You do create your own captain, with the traditional choice of abilities, races, and character classes familiar to those who have played others of the SSI/TSR games. An added characteristic of this game is prestige, which changes depending on how well-known your character becomes. However, creating a personae pretty much ends there. There are no mechanisms for character development and you don't even know what your captain looks like since no portrait is generated.

Spelljammer is a case of what might have been. With an interesting premise and a series of popular and well-executed games already under their belt with the TSR team-up, one would think that "getting it right" would be a no-brainer. Instead, they ignored the very things that made their other games popular: a cohesive plotline, richly developed NPC's, and a three dimensional world to explore. One might forgive some of this if they were forging ahead and blazing new trails in computer gaming, but it doesn't happen here. The game gets mired in mechanics and lacks any feel or direction for the characters themselves. With their expansion into space, this game falls flat."

Bland, banal, and boring -- avoid this Real Dog if you can help it, unless you are curious about how bad a game from SSI can really get.

Review By HOTUD

External links

Captures and Snapshots

Comments and reviews

Toothygrin 2022-08-07 4 points

reviews like this are unprofessional. Explain the game, the premise and let others make judgements on if the game is good or not. If the game functions as it's supposed to with minimal bugs then whatever the player experiences is up to them. What you may find boring other people may love. I don't want a huge save the world plot in my games it doesn't appeal to me. I like just flying around exploring and stumbling on my own plot. This review should be removed, it's unhelpful and tells me nothing.

admin 2022-01-24 0 point

@THE LIBRARIAN the rights have been bought

The Librarian 2022-01-21 0 point

So how can the IP owner asked something to be removed if its abandonware? SSI doesn't exist anymore. Who owns the IP?

Anon 2020-10-24 0 point

This game should be listed under DOS, not Windows.

eavg148 2019-11-14 1 point

I wish i could get this game to run properly. it hard crashes everytime i go into a turn based battle. ship part runs great!!!

Antipickle 2018-05-01 0 point

Was really fun.. getting a new ship and doing space sea battle. I'd love to see a newer version, made right..

milord avatar 2017-12-06 0 point

I got it to run in DOS box with little trouble

kyle p 2017-09-17 0 point

I have heard of this game. Kinda like D&D paper fantasy type thing. Unfortunately the computer version did not do justice to it. Quite sad. A poor impression.

Franswa 2016-02-13 2 points

I still own a copy of this on floppy disk.

Erik 2014-10-18 0 point DOS version

I loved this game also. Maybe nostalgic,
But loved slaughtering the lizard people.
So fun. Never ending barrel of grog?
Yes please

Kahless 2014-01-24 2 points DOS version

Frakking awesome. Probably my fourth or fifth favorite CRPG.
Dude doing the review is obviously a powergamer.

Bidoc 2012-08-07 0 point DOS version

It seems to work well in DosBox.

Bidoc 2012-08-07 0 point DOS version

I tried to place this long ago, but it was so buggy that I gave up.

Think I'll give it another go.

More later.

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Download Spelljammer: Pirates of Realmspace

No file available as requested by the IP owner. Stay tuned for a Steam or GOG release - can take years though.

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