Description of The Curse of Sherwood
In 1987, Mastertronic Ltd. publishes The Curse of Sherwood on Commodore 64. Also published on Amstrad CPC and ZX Spectrum, this action and adventure game is abandonware and is set in a fantasy theme.
External links
Captures and Snapshots
Comments and reviews
Antonio Nero 2026-05-01 0 point
This game isn't too bad but it's flawed by questionable game play choices. First of all, it's entirely forgettable the fact that it's inspired by games like Con-Quest and Firelord, since many games were inspired by other games. I don't even mind that the game is very short, because many games of the same era were relatively short as well.
The player can figure out how to solve the puzzles based on carry the right item, backtracking and get rid of the enemies, but the part that ruins the game is the swamp. Avoiding the invisible quicksands is a nightmare, and the map that shows the path is messy. In addition, part of the enemies in the swamp can be avoided easily with the right item, but others cannot, and this makes even more difficult to moving in the right path avoiding those specific enemies.
The swamp part only makes the other flaws look bigger. Sometimes, killing enemies is difficult because the collision detection is messy, even when using the right weapon against a specific enemy. The shield item looks useless, maybe it's bugged as well.
This game had some potential but its difficulty was artificially raised to mask its extremely brevity.
telefan76 2026-02-22 2 points
Game can be completed in about 2 mins once you figure out the sequence/where to stand in that fcuking swamp.
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Commodore 64 Version
Amstrad CPC Version
- Year: 1987
- Publisher: Mastertronic Ltd.
ZX Spectrum Version
- Year: 1987
- Publisher: Mastertronic Ltd.
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