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Trantor the Last Stormtrooper

DOS - 1989

Also available on: Amstrad CPC - Atari ST - Commodore 64 - ZX Spectrum

Year 1989
Platform DOS
Released in United States
Genre Action
Theme Arcade, Platform, Sci-Fi / Futuristic, Shooter
Publisher Keypunch Software, Inc.
Developer Probe Software Ltd.
Perspectives 2D scrolling, Side view
Dosbox support Supported on 0.63
4.2 / 5 - 5 votes

Description of Trantor the Last Stormtrooper

One of Probe Entertainment's earliest games is a good effort at creating an original science fiction platform game that didn't come out quite right. Trantor: The Last Stormtrooper is still notable for the bigger-than-average character graphics that make the action easy to see, and some nicely designed robotic enemies.

The very cliche save-the-world-from-robot-mutiny premise notwithstanding, Trantor features some challenging end-level bosses with creative arrays of weapons. Unfortunately, few gamers would be motivated enough to get to that point, because of several idiosyncracies. First of all, you (the stormtrooper) is equipped with a measly flamethrower that has a very short shooting range. Furthermore, you can only jump a tiny amount, and you can't shoot up or diagonally. This makes it all but impossible to avoid damage from dozens of flying enemies that hover above you at all times, not to mention artillery on the ground. This very limited movement and attack options reduce the game to a very tedious exercise of keep-the-fire-button-pressed-while-jumping.

Boring, uninspired, and definitely not worth anyone's time. Fortunately, Probe's subsequent Savage and later platform games are much better than this ancestor.

Review By HOTUD

Comments and reviews

Ramming 2019-11-11 0 point

The only reason I clicked on this was because I thought it would be about the last Stormtrooper in the start wars universe. Just imagine what could have been.

indstr 2014-02-08 0 point DOS version

Hm, looking at the screenshots, character sprite takes up 1/3 the height of the screen. This can't be a good sign.... I prefer when the character is much smaller, making the playing field bigger :)

mymoon 2012-02-29 0 point DOS version

played this one on the c64 which had great music by david whittaker. Large sprites were a plus but the gameplay got boring quite fast.

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