Winnie the Pooh in the Hundred Acre Wood
DOS - 1985
Also available on: Amiga - Apple II - Commodore 64
Description of Winnie the Pooh in the Hundred Acre Wood
Second in Sierra's short-lived series of edutainment games based on Disney's cartoon characters, Winnie The Pooh in Hundred Acres Wood is a fun adventure for kids that allow them to interact with their favorite Pooh characters while sharpening reading and logic skills.
Even the premise is original: the blustery wind has blown objects out of houses in the Hundred Acres Wood, scattering them all over the forest. As none other than helpful bear Winnie the Pooh, you must locate the objects and return them to their rightful owners. Gameplay in Winnie the Pooh is simple to understand, yet effective: every screen presents one or more choices for actions that are specific to that screen (e.g. "Climb up the tree"). There is also a row of verbs along the bottom of the screen for general actions, such as Drop the item you are carrying, and go North, South, etc. All the characters kids have come to love are here, from Eeyore the inconfident, to Rabbit the active and Owl the wise who will give helpful clues if you ask him about the object you are carrying. Experience with Pooh books is helpful, since you will likely know right away which objects belong to which person when you see them, but it is not necessary because the characters give plenty of clues about what they lost.
With attractive graphics (for its time, of course), good story, solid writing, and great depiction of Pooh's world, Winnie The Pooh will keep your childs entertained for hours on end. Highly recommended, especially for kids ages 4 - 8.
Review By HOTUD
External links
Captures and Snapshots
Comments and reviews
chaching 2015-01-04 3 points DOS version
How do I run this game in pcjr? I tried running this game in dosbox via d-fend reloaded but it hangs on intro screen on pcjr mode. How do I get it to work? Please respond.
@ paperbrain 2013-05-05 1 point DOS version
Thanks for the technical insight! I vaguely remember the 3 CGA pages, but never learned much about MCGA.
paperbrain 2012-07-18 -1 point DOS version
A friend of mine who's an even bigger geek than I am corrected me on two things. First, it was the PC2 that had MCGA. The PC Jr. had hard wired circuitry which had the exact same technical specs as the MCGA adapter. Second, CGA only had 4 colors; magenta, cyan, black, and white in high-res mode. It gave the illusion of having red and grey, by interlacing colors together. I was right about Low-res and text modes, however. If you're wondering how I got started on my technical rambling, an earlier poster commented on the better screenshots coming from the PC Jr. version, and someone else asked where they could find it. I swear this will be my last post on this game unless someone replies to this post.
paperbrain 2012-06-08 -1 point DOS version
Before anyone starts an argument about CGA only having 6 colors(Including black and white,) remember this. CGA used 3 pages; high resolution, low resolution, and text. Most games used high resolution, which only had 4 colors(six including black and white,) while low resolution had nine including black, grey and white. Text used black for the background and 1 foreground color, usually white or green.
Man, I am such a geek.
paperbrain 2012-05-31 0 point DOS version
For all you geeks out there who don't already know, the PCjr used an MCGA graphics adapter, which had 2 palettes of 8 colors each, versus CGA which had 9 colors (including black, white, and grey.) It was quickly overtaken by EGA, however, because although it had a total of 16 colors, it had to switch between palettes to get all of them, which was too slow for some games. Now if you'll excuse me, I need to go put tape on my glasses.
paperbrain 2011-08-26 -2 points DOS version
For those who are interested, the PC Jr. Version is available on Al Lowe's website allowe.com. you can find the Apple II version there too.
paperbrain 2011-04-28 0 point DOS version
All his GAMES that is. His first programs were a word processor and a spreadsheet program. And for some reason, you can't find his educational game "Bop-A-Bet" anywhere. He always jokingly refers to it as his"runaway cult hit", because it was a huge flop.
paperbrain 2011-04-28 0 point DOS version
Believe it or not, this was written and programed by Al Lowe of "Leisure Suit Larry" Fame. You can download all of his early stuff(Which was all family friendly) at his website allowe.com.
admin 2010-01-11 -1 point DOS version
I take you words, looks like you have more than one clue :p
Somebody with a clue 2010-01-09 1 point DOS version
@admin
got it in EGA mode
Nope; that's CGA. EGA has a 16-color palette - think Loom or Zak McKracken.
We dont have winnie in VGA mode
That's because it doesn't exist.
@collector rob
how do i get it with that really good color like some of the screen shots above?
That's the PCjr version. Sierra was a big supporter of that platform, but not even they could make it catch on. I don't know where you would be able to download the PCjr version, but you can run it in DOSBox like a normal PC game.
admin 2008-08-12 1 point DOS version
Just loaded the game into boxer (mac dosbox frontend) and got it in EGA mode, meaning POOR colors.
We dont have winnie in VGA mode, you might search it on another site via squakenet.
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DOS Version
Amiga ROM
- Year: 1986
- Publisher: Sierra On-Line, Inc.
- Developer: Sierra On-Line, Inc., Walt Disney Computer Software, Inc.
Apple II Version
- Year: 1984
- Publisher: Sierra On-Line, Inc.
- Developer: Sierra On-Line, Inc., Walt Disney Computer Software, Inc.
Commodore 64 Version
- Year: 1984
- Publisher: Sierra On-Line, Inc., U.S. Gold Ltd.
- Developer: Sierra On-Line, Inc., Walt Disney Computer Software, Inc.
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