Mac - 1996
Description of A-10 Cuba!
1996, the year A-10 Cuba! was released on Mac. Made by Parsoft Interactive and published by Parsoft Interactive, this simulation game is available for free on this page.
Captures and Snapshots
Comments and reviews
BlackJack1992 2017-11-17 0 point
I can confirm that this can work on older windows operating systems. Try 95, 98, or XP. I have not tried it on Windows 7 yet. I played the demo of this when I was a kid.
Steve-O Torpedo 2017-07-03 0 point
Hey guys. I played the HECK outta A-10 Attack! I remember receiving a demo of some sort of A-10 Cuba, and graphically... I was in love. The problem is that I could never seem to get it to run properly on the mac I had at the time. Thinking back, I can't be sure why, I mean I was a kid. I didn't pay much attention to the techy stuff.
Now that I'm older, I really want to (finally) play this game. Like, the "I'd be willing to freaking track down old equipment just so I can enjoy this game again" type of dedication.
So that said, what exactly would I need? I MAY have access to a laptop that's running OS9. And I'm sure I can find a compatible joystick on Ebay.
James 2016-03-16 -10 points
How to install or play the .SIT file on the Macbook pro 13' Late 2011 With OSx EL capitan?
iPadCary 2016-01-07 2 points
Truly a shining example of the flatshade polygonal master, Eric Parker's, art!
DaJeepster 2015-06-04 0 point Mac version
Loved this flight sim. Had the flight controllers too, including rudder pedals.
Maverik 2015-02-13 2 points Mac version
The original A10 was Mac only although this one (Cuba) was released through Activision as a Win PC game. Search around the web / forums and you will probably get a free download now.
I have just re-vamped my original Mac G4 400 AGP (in 2015!) and installed a clean OS9 to play this game, Unreal and the classic Close Combat war simulation - now CC is a great Macintosh game even now and available on this website, but you will need OS 9 installed and it wont run on Intel Macs.
I remember A10 coming out whilst I was at design college. It was the game you had to get for the new Power Macs although we only ever managed to get the demo passed the IT staff, so we played the same missions over endlessly :). Apple had just released updated Macs and (typically) the developer Parsoft didn't co-ordinate well (they later went bust) - so this game was actually for the previous range of lower capability Macs - Doh! Parsoft delayed release for 12 months and ported it over to the new Mac (they should have been aware of ?) but of course this didn't update the graphics or potential functions that the new Mac could have offered the game. Still it was notable for being a decent game in the Mac game wilderness and having the ability to edit missions (new). The planning / map mode also added to the depth of the game experience rather than the arcade 'shoot everything you see' approach of many earlier games (which actually were cheap arcade ports). The campaigns / maps / mission time were large enough to amble about in so if you felt like it, you could go back to your own base, post mission, and wait for a helicopter to take off (then shoot it - ha! ha!). Landing and taking off were also skills to be vaunted to your student colleagues - they were not that easy to do well.
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