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Captive

DOS - 1992

Also available on: Amiga - Atari ST

Year 1992
Platform DOS
Released in France, Germany, Italy, United Kingdom
Genre Role-Playing (RPG)
Theme Amnesia, Dungeon Crawler, Sci-Fi / Futuristic
Publisher Mindscape International Ltd.
Perspective 1st-Person
Dosbox support Supported on 0.63 (works best on 0.61)
4.52 / 5 - 25 votes

Description of Captive

A big sci-fi hit on the Amiga and Atari ST that went unnoticed on the PC, Captiveis one of the best sci-fi RPGs ever.. on par with Karl Buiter's Hard Novain epic scope and refined gameplay but with a more cumbersome interface.

As an innocent unfairly sentenced to 250 years in cryosleep, you must escape, recruit crew members, and (naturally) save the world. Lots of novel features, e.g. scientific gadgets that you can equip (similar to chips in Circuit's Edge), and the ability to allocate experience points among attributes make this a great RPG.

The fact that it is designed by Anthony Crowther, designer of many Commodore 64 classics, should also entice traditional RPG lovers to check this out :)

Recommended!

Review By HOTUD

External links

Comments and reviews

kyle p 2022-05-31 -1 point

If you want to fix the bugs in the game and enhance your playing pleasure, download this here... http://captive.atari.org/

Biggest captive resource there is...

Drummo 2020-02-28 1 point DOS version

Guys, can't get the right mouse button to work so can't kill anything. Any idea what the problem could be?
Cheers

Orghal 2019-04-09 1 point

Yes yes yes!!! Finaly got it! Captive in the front with Dungeon Master, Chaos Strikes Back, and Ultima - every parts oh my!!! After 27 years can play again :) remember my old great Atari ahhhhhhh, whats a great years :)

Tal 2017-12-17 0 point Amiga version

if it could be done on an amiga, it should be an easy port for android?

nik 2016-10-11 0 point

Sure, for me, captive still the best of the best.
with dungeon master.
Imagine a little game on 2 little disk, you can play for months...

Nick Name 2014-06-23 4 points DOS version

I have huge admiration for Anthony Crowther. He coded this to run on 1/2Mb RAM on the Amiga and on one floppy disk, it randomly generated up to 64,000 worlds (maybe more, I remember it was linked in some way to binary) that took, on my average, 8-10 hours to complete one 10 mission sequence. I should probably add that I only got as far as around 60 full missions! The great bit was that it took probably 15 (guessing, as it's been a few years!) 10-planet sequences before you got even close to maximizing your 4 droids/humans to full armor/weapons. Superb game play throughout , admittedly, repetitive but the game wages higher class enemies against you to complement your own progression and prevent further missions becoming easy. This has to be a game I would add to my Desert Island classic selection (along with Dungeon Master and Monkey Island ;)

StevetS 2014-01-28 1 point DOS version

Loved it first time round on the ST - still got the original in my loft!

fantasyfreak_UK 2011-11-29 1 point DOS version

It was good on the ST too, actually probably better :-p

jaywarduk 2011-06-27 1 point DOS version

a Amiga Classic

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