James Pond 2: Codename: RoboCod
DOS - 1993
Description of James Pond 2: Codename: RoboCod
A solid PC conversion of Millennium's 1991 Amiga hit James Pond 2: Codename RoboCod.
RoboCod is a fantastic, colorful platform game which improves the genre with some very ingenious ideas. The star of the game is James Pond, a secret agent goldfish (yes, fish) who gets into all sorts of adventures on a dangerous mission to stop a madman. As MobyGames describes it:
"l like the way the game comes with: Creative ideas like its all-time colourful super-scroll and the ability to play a level in a reverse angle... You no longer have to worry about blind alleys like you did in games like Gods: Scretch yourself up wherever you are (there is always something on the top to grab hold of!)" There's plenty of other neat ideas and very cool levels, such as non-stop running at the top of a toy train; flying in a bathtub while having a bath(!), and always feeling the action when you move with its "amazing gravity-impetus super-scroll."
RoboCod is simply a must-have for every fan of platform games. At least the Amiga version could be called one of the best games in its genre, but this PC conversion is still surprisingly well-done. Two thumbs up!
Review By HOTUD
Captures and Snapshots
Comments and reviews
Fred Flintstone 2021-08-18 0 point DOS version
You have to edit the dosbox.conf and find the exe file name near the bottom and add /s to the end of it to get the sound to play.
John 2021-06-28 0 point
Love the puns. Obviously playing off the 90's heroes James Bond & Robocop.
Sequel titles to come...
License to Grill
Fry another day
No time to dry
Tomorrow never dries
The Ocean is Not Enough
Lighthawk 2021-06-24 0 point DOS version
Awesome game! I remember playing this on the Amiga back in the day.
Works fine for me on DOSBOX with one problem - no sound. Anyone have any idea how I can get the sound working?
Neil B 2018-06-22 0 point DOS version
I worked with the the team of Pc developers on this title.
Loved it, for a conversion - the Amiga source was well structured and made the 'job' quite straightforward - if I remember it was all done within 12 weeks.
It was also being converted for a 'unnamed' and un-released console, that version was very good.
Thinking back, one very clever Kevin Cook did the scroller which was epic considering the Pc hardware, plus another very clever artist Mark Healey, did wonders with the art to make this game a pleasure to play!
As a footnote, I had no problems with Dos-Box and getting this game to work.
GG 2018-01-27 0 point
I managed to complete this game, it was very fun, sort of had a sonic element to it. Very colorful candy as Fonus was saying.
FoNUS 2016-04-10 1 point Amiga version
Colorful Candy. On a AGA machine anyway.
Wierd platformer with tons of Color.
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