Description of Project: Space Station
Before he developed a string of venerable flight sims for LucasArts (Their Finest Hour, X-Wing etc.), Larry Holland designed this exceptional NASA mission simulator that gives you the chance to build a space station. This gargantuan task requires astute planning of shuttle launches over the next 15 years to carry the necessary components for the station.
NASA's help in the game shows in the excellent realistic factors, from budgetary concerns to R&D projects you can take in hopes of making discoveries that will save lives and time. An excellent simulation that dovetails nicely with Virgin's excellent Shuttle space shuttle sim years later.
Review By HOTUD
Comments and reviews
Doug 2021-01-24 0 point Commodore 64 version
I liked that you could bring a bunch of satellites up into orbit next to the station, and then just send someone out to launch one when you got a launch mission. You could make a ton of money doing it
Jax 2020-03-28 0 point
Got a hold of a working Apple IIe. Going to try this when I get a chance.
Planeflyer133 2014-05-01 0 point DOS version
What system does this run on I know it is old but i thought it was modified
A Wise Old Man 2013-02-19 2 points DOS version
This one had an interesting bug/feature: no matter how good or bad your landing was, you couldn't permanently crash a shuttle, and the longest it would be grounded was 28 days. A 7-day turnaround was possible, but very rare as you had to hit the runway at an exact speed and descent angle. The slightest deviation and you lost tiles and got an extra week in the repair depot.
Also, the original release of the game had Columbia and Challenger as the shuttles. The PC release and a small bug patch both changed Challenger to Atlantis. Sadly, we've lost Columbia as well.
There was also a 3rd-party editor for the C64 version that let you edit the crew rosters and stats. Does anyone know if this got ported for the PC version?
OM 2013-02-13 1 point DOS version
...Spent a LOT of hours on this one when it came out. The fun thing to do was to hex edit a saved game, give yourself 255 of several modules, sell them back, and have enough cash to play the game as it should be: Unlimited funding to NASA with no dipshits like Proxmire or Senate page boy rapers like Mondale to screw up the agency's budget. Only sad part about the game/sim is that while you can build a station that loops around the Earth, you can't link the two ends together! Still, a fun waste of time, and I recommend it!
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Commodore 64 Version
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