Download Three Mile Island (Apple II)

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Three Mile Island

Apple II - 1979

Year 1979
Platform Apple II
Released in Canada, United States (1979)
Canada, United States (1980)
Genre Educational, Simulation
Theme Contemporary, Historical Battle (specific/exact), Managerial, Real-Time, Science
Publisher Muse Software
Perspectives Side view, Fixed / Flip-screen
4.38 / 5 - 8 votes

Description of Three Mile Island

1979, the year Three Mile Island was released on Apple II. Published by Muse Software, this educational and simulation game is available for free on this page.

External links

Comments and reviews

mrivan 2021-03-28 2 points

Used to be another Apple II game called "Gato". It was a WW2 submarine simulator -- you'd go out hunting naval targets and try to sink them with torpedoes. Would LOVE to get an emulation for that OR the Three Mile Island to run on the latest Macs.

Tom 2020-11-22 2 points

For anyone not familiar with Three Mile Island or TMI, it was a nuclear power plant based in Harrisburg Pennsylvania. They just recently shut it down, laying off most of the workers there. I think some workers are still there to oversee a few details, but yea, lots of people out that way without a job now.

Doc Brown 2020-07-10 0 point

Any idea on how to get this working? Nothing in win10 plays .do files??

James 2019-10-05 2 points

I still have both versions. The standard and Special edition ones. My apple 2Gs runs both with no problems. I remember in 1982 was the first time I played the game. My high school in Pekin ILL had a computer room with like 20 computers. I would always get their before class and had like an hour to play. At first I would always have a meltdown before I had to leave but over time I mastered the game and could run the plant forever without melting down.

mrivan 2019-01-21 4 points

I had this game for my old Apple II in 1980. The BASIC component was pretty straightforward, but there was a very sophisticated machine language part that controlled the actual functioning of the reactor.

You chose your operating temperature (450, 500 or 550) and started up the reactor, pumps and turbines and opened the valves. There was backup on most elements and periodically stuff would break down and you'd have to put it in repair. The trick was to take things offline periodically and repair them BEFORE they broke down. The higher the temperature, the more power the plant would produce, increasing profits, but then stuff would break down more quickly. If you didn't have enough of your cooling system running, the temperature of the reactor would start to rise, stuff would break down more quickly and you'd risk a meltdown.

Heh heh -- once you became really good, you could try the ultimate challenge: Put EVERYTHING into repair at the same time, then try to save the plant from melting down when the repaired items came back. It could be done, but not easily.

One of the best games on that old machine.

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Apple II Version

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