BurgerTime
DOS - 1983
Also available on: Apple II - Arcade - Atari 2600 - ColecoVision - Commodore 64 - Intellivision - J2ME - MSX
Description of BurgerTime
Burger Time delivers fast and furious action with a novel concept: create hamburgers without spilling the contents or missing ingredients. Another great and timeless classic.
Food for thought: I spent countless hours as a kid on this 18KB of data (less than the size of its screenshot!) and, more than a decade later, spent less than 10 hours on Phantasmagoria and promptly sold it away.
Review By HOTUD
External links
Captures and Snapshots
Comments and reviews
Rob-PA 2025-11-28 2 points Arcade version
This brings back the enjoyment I had playing the arcade game back at my year in boarding school '83-'84. It was the one game they had in the student lounge. There was a student who learned how to flip a penny up the coin-return to get free credits. 😉 I guess Mattel and other arcade companies soon learned they needed flaps on the returns! Needless to say - on class breaks - we became proficient at Burger Time. The programming of the home version seems identical to the arcade; and it's satisfying to use the old tricks to coelesce the pickles, tomatoes, etc., pepper them up and drop them successively for mucho bonus chefs. FUN!
Beckett91 2024-05-24 2 points DOS version
This game made me laugh, and I had lots of fun playing it.
Keith 2023-12-10 0 point Commodore 64 version
I just found out by dis-assembling the original G64 image, that the programmers built-in an invincibility mode. If you type in "PIPELORT" at the title screen -OR- instead of your name during high score listing, you type "PIPELORT", the game activates the invincibility mode.
MYMOON 2020-03-28 1 point Commodore 64 version
Still playable. Had a few remakes even on the c64.
GadZombiE 2015-12-13 2 points
Superb game! My 7 y.o. son learnd how to play in 30 seconds and passed 2 levels. It's very addicting
moonbug 2015-03-01 0 point DOS version
Those are actually CGA composite screenshots rather than EGA or VGA. You can emulate that mode with "dosbox -machine cga" and then inside the game hit O key to access options menu, and choose C for composite display when it asks to select between R or C (it might only show R at the top, but hit C anyway...)
But it's important to start dosbox with the -machine cga parameter (or edit the config file for this game). It's probably easier if you use some kind of dosbox front-end...
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DOS Version
Apple II Version
- Year: 1983
- Publisher: Coleco Industries, Inc., Mattel Electronics
- Developer: Data East Corporation
Arcade ROM
- Year: 1982
- Publisher: Bally Midway Mfg Co., Data East Corporation
- Developer: Data East Corporation
Atari 2600 ROM
- Year: 1983
- Publisher: Mattel Electronics
- Developer: Data East Corporation
ColecoVision Version
- Year: 1984
- Publisher: Coleco Industries, Inc.
- Developer: Data East Corporation
Commodore 64 Version
- Year: 1984
- Publisher: Interceptor Micro's
- Developer: Data East Corporation
Intellivision Version
- Year: 1983
- Publisher: Mattel Electronics
- Developer: Data East Corporation
J2ME Version
- Year: 2006
- Publisher: G-mode Co., Ltd.
- Developer: Data East Corporation
MSX Version
- Year: 1986
- Publisher: Dempa Shimbunsha
- Developer: Data East Corporation
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