DOS - 1984
Description of Sopwith
Two of the best-loved "cult classics" of all time, Sopwith and its much-improved successor, Sopwith 2 are classic CGA games that gave birth to the genre of flying-planes-to-destroy-stuff. Among the now-legendary gameplay, the original Sopwith even had multiplayer network options that took advantage of BMB Compuscience's "Imaginet" network product (As a matter of fact, the game was designed precisely to demonstrate Imaginet, according to the author).
So what is special about Sopwith and its sequel? The best answer is that both games are just incredibly addictive and fun. Sopwith is a side-scrolling biplane action game involving two sides: cyan and magenta planes. Your goal in single-player is to destroy all of the enemy buildings and vehicles, either by shooting, bombing, or colliding with them. To stop you, the enemy has deployed planes to shoot you down and buildings that shoot anti-aircraft fire at you. Each level ends when all the enemy buildings and vehicles are destroyed, and is followed by a faster and more difficult level with the same map. Despite being an arcade game, all the elements of a good flight simulation are included, including limited ammo, ground-based artillery, limited fuel, and a limited number of bombs.
What makes Sopwith legendary is the ability to handle up to 8 players in multiplayer mode (4 human and 4 computer). The original Sopwith did not have much of a physics model, and the AI was quite weak. Sopwith 2 improves upon the original in various ways, including more intelligent enemy planes, more enemies (inlcuding pesky birds), larger explosions, deformable terrain, and a cool real-time radar and mapping feature. Best of all, Sopwith 2 was coded with an internal timer that allows the game to play at the same speed on modern Pentiums as on IBM XT computers (similar to Alley Cat).
With exceptional playability, simple controls, and many surprises, Sopwith and Sopwith 2 are simply must-haves for every arcade fan. Also be sure to check out Sopwith: The Author's Edition-- the definitive and best version of the game, released as freeware by designer David Clark in 2000. Two thumbs up, way up!
Review By HOTUD
Captures and Snapshots
Comments and reviews
RichardFromMarple 2020-11-27 0 point
I remember my Dad managed to get this on a disk of games from a friend at work.
It took me a while to work out how to play but eventually I could complete it.
denforth 2020-09-18 0 point
I've been looking for this for a long time! As a kid we had an altered version that was missing the multiplayer feature: Red Baron.
Now that I know the publisher's name, I was able to find that version at another site, too.
It only took 30 years, but now I finally understand why some buildings had negative point values: my base was indistinguishable from the enemy's on a monochrome screen!
DJ Grom 2018-02-25 -1 point
Oh my! I played many MANY hours of this game back in the day.
Let me see if I can remember some of the commands for you
B was for bomb
H was for Home which would land your plane to refuel
there was a way to speed up your plane as well.
For DOSBOX users, CTRL F11 is a must to slow down the CPU cycles.
Thank you for having this. I haven't seen it since I owned a Tandy 1000
RockeyDA 2017-05-13 1 point
So am i the only one getting this to play in a 8088 cpu system? i actual have a different version of this game. its on a 40mb HDD on a ibm 5155 and its just called Plane.EXE ground is black instead of white and my copy has a "2 Players On Asynchronous Line" option.
moded 2015-08-04 0 point DOS version
wow, just wow.
this game brings back some warm happy days :-)
thank you for this really.
hwong23 2014-10-24 0 point DOS version
Sopwith fue uno de los motivos por los cuales pensba que los video juegos eran mágicos. Gracias sopwith por largas horas de fantasía y una gran amistad...
omgiluvthissite 2012-01-05 0 point DOS version
omg i am in love with this website, thanks guys ;-) might demo some for the youtubes just for fun...
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